![]() ![]() Any direction will open the passage, but the box also needs to be moved away from the drill in order to be used to access an alcove in the ceiling. To open the passage, a switch needs to be thrown to move the drill backwards and the box needs to be moved. In the first one, in Natla’s Mines, there's a drill on rails and a movable box that blocks the passage between two areas.To counter this, most of the modern games in the franchise refills Lara's health to full if you reload your last checkpoint upon dying. If you use up all your health kits, it's entirely possible to be stuck in a dead game where you can't survive the damage thrown your way without healing. Some levels will force you take unavoidable damage. In most of the classic Tomb Raider games, health packs are in limited supply. ![]() ![]() However, if the game is saved while she is standing in the spikes and that save is later reloaded, then the game assumes that she's fallen on the spikes. Lara is able to navigate pits of spikes if she walks through them.On the PlayStation (1), you have the option to restart from the current level or a previous one. This problem is only present in the PC versions. In the original games, if you happen to save the game while sliding down a ramp that seems to lead to the next area but instead leads to a Bottomless Pit (or similar), then your only choice is to restart the game from the beginning (or load an earlier save-state, which probably won't exist).Thus it's often possible to end up in places where she's not meant to go and get stuck, since the game still considers them "valid" conditions. The Core Design games rely very infrequently on scripted sequences, instead letting the engine take care of all the rules and giving the player almost total control over Lara's movement. ![]()
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